AS3 base64 加密解密库

由于前几次用到的 base64 加密解密库都存在部分bug,经过多方查找,现使用的是下面的 base64 加密解密库,非常感谢原作者提供这么好的作品。收藏一下!

Base64Decoder解密库

////////////////////////////////////////////////////////////////////////////////
//
//  ADOBE SYSTEMS INCORPORATED
//  Copyright 2006-2007 Adobe Systems Incorporated
//  All Rights Reserved.
//
//  NOTICE: Adobe permits you to use, modify, and distribute this file
//  in accordance with the terms of the license agreement accompanying it.
//
////////////////////////////////////////////////////////////////////////////////

package mx.utils
{

import flash.utils.ByteArray;

/**
 * A utility class to decode a Base64 encoded String to a ByteArray.
 *
 *  @langversion 3.0
 *  @playerversion Flash 9
 *  @playerversion AIR 1.1
 *  @productversion Flex 3
 */
public class Base64Decoder
{
        //--------------------------------------------------------------------------
        //
        //  Constructor
        //
        //--------------------------------------------------------------------------

    /**
     * Constructor.
     *
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    public function Base64Decoder()
    {
        super();
        data = new ByteArray();
    }

        //--------------------------------------------------------------------------
        //
        //  Methods
        //
        //--------------------------------------------------------------------------

    /**
     * Decodes a Base64 encoded String and adds the result to an internal
     * buffer. Subsequent calls to this method add on to the internal
     * buffer. After all data have been encoded, call toByteArray()
     * to obtain a decoded flash.utils.ByteArray.
     *
     * @param encoded The Base64 encoded String to decode.
     *
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    public function decode(encoded:String):void
    {
        for (var i:uint = 0; i < encoded.length; ++i)
        {
            var c:Number = encoded.charCodeAt(i);

            if (c == ESCAPE_CHAR_CODE)
                work[count++] = -1;
            else if (inverse[c] != 64)
                work[count++] = inverse[c];
            else
                continue;

            if (count == 4)
            {
                count = 0;
                data.writeByte((work[0] << 2) | ((work[1] & 0xFF) >> 4));
                filled++;

                if (work[2] == -1)
                    break;

                data.writeByte((work[1] << 4) | ((work[2] & 0xFF) >> 2));
                filled++;

                if (work[3] == -1)
                    break;

                data.writeByte((work[2] << 6) | work[3]);
                filled++;
            }
        }
    }

    /**
     * @private
     */
    public function drain():ByteArray
    {
        var result:ByteArray = new ByteArray();

                var oldPosition:uint = data.position;
                data.position = 0;      // technically, shouldn't need to set this, but carrying over from previous implementation
                result.writeBytes(data, 0, data.length);
                data.position = oldPosition;
                result.position = 0;

        filled = 0;
        return result;
    }

    /**
     * @private
     */
    public function flush():ByteArray
    {
        if (count > 0)
        {
            throw new Error("partialBlockDropped:"+[ count ]);
        }
        return drain();
    }

    /**
     * Clears all buffers and resets the decoder to its initial state.
     *
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    public function reset():void
    {
        data = new ByteArray();
        count = 0;
        filled = 0;
    }

    /**
     * Returns the current buffer as a decoded flash.utils.ByteArray.
     * Note that calling this method also clears the buffer and resets the
     * decoder to its initial state.
     *
     * @return The decoded flash.utils.ByteArray.
     *
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    public function toByteArray():ByteArray
    {
        var result:ByteArray = flush();
        reset();
        return result;
    }

    public function toString():String
    {
                var result:ByteArray = flush();
                reset();
                return result.toString();
    }

        //--------------------------------------------------------------------------
        //
        //  Private Variables
        //
        //--------------------------------------------------------------------------

    private var count:int = 0;
    private var data:ByteArray;
    private var filled:int = 0;
    private var work:Array = [0, 0, 0, 0];

    private static const ESCAPE_CHAR_CODE:Number = 61; // The '=' char

    private static const inverse:Array =
    [
        64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
        64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
        64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 62, 64, 64, 64, 63,
        52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 64, 64, 64, 64, 64, 64,
        64, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
        15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 64, 64, 64, 64, 64,
        64, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
        41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 64, 64, 64, 64, 64,
        64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
        64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
        64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
        64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
        64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
        64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
        64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
        64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64
    ];
}

}

Base64Encoder加密库

////////////////////////////////////////////////////////////////////////////////
//
//  ADOBE SYSTEMS INCORPORATED
//  Copyright 2004-2007 Adobe Systems Incorporated
//  All Rights Reserved.
//
//  NOTICE: Adobe permits you to use, modify, and distribute this file
//  in accordance with the terms of the license agreement accompanying it.
//
////////////////////////////////////////////////////////////////////////////////

package mx.utils
{

import flash.utils.ByteArray;

/**
 * A utility class to encode a String or ByteArray as a Base64 encoded String.
 *
 *  @langversion 3.0
 *  @playerversion Flash 9
 *  @playerversion AIR 1.1
 *  @productversion Flex 3
 */
public class Base64Encoder
{
    //--------------------------------------------------------------------------
    //
    //  Static Class Variables
    //
    //--------------------------------------------------------------------------

    public static const CHARSET_UTF_8:String = "UTF-8";

    /**
     * The character codepoint to be inserted into the encoded output to
     * denote a new line if insertNewLines is true.
     *
     * The default is 10 to represent the line feed \n.
     *
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    public static var newLine:int = 10;

    //--------------------------------------------------------------------------
    //
    //  Constructor
    //
    //--------------------------------------------------------------------------

    /**
     * Constructor.
     *
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    public function Base64Encoder()
    {
        super();
        reset();
    }

    //--------------------------------------------------------------------------
    //
    //  Variables
    //
    //--------------------------------------------------------------------------

    /**
     * A Boolean flag to control whether the sequence of characters specified
     * for Base64Encoder.newLine are inserted every 76 characters
     * to wrap the encoded output.
     *
     * The default is true.
     *
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    public var insertNewLines:Boolean = true;

    //--------------------------------------------------------------------------
    //
    //  Public Methods
    //
    //--------------------------------------------------------------------------

    /**
     * @private
     */
    public function drain():String
    {
        var result:String = "";

        for (var i:uint = 0; i < _buffers.length; i++)
        {
            var buffer:Array = _buffers[i] as Array;
            result += String.fromCharCode.apply(null, buffer);
        }

        _buffers = [];
        _buffers.push([]);

        return result;
    }

    /**
     * Encodes the characters of a String in Base64 and adds the result to
     * an internal buffer. Subsequent calls to this method add on to the
     * internal buffer. After all data have been encoded, call
     * toString() to obtain a Base64 encoded String.
     *
     * @param data The String to encode.
     * @param offset The character position from which to start encoding.
     * @param length The number of characters to encode from the offset.
     *
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    public function encode(data:String, offset:uint=0, length:uint=0):void
    {
        if (length == 0)
            length = data.length;

        var currentIndex:uint = offset;

        var endIndex:uint = offset + length;
        if (endIndex > data.length)
            endIndex = data.length;

        while (currentIndex < endIndex)
        {
            _work[_count] = data.charCodeAt(currentIndex);
            _count++;

            if (_count == _work.length || endIndex - currentIndex == 1)
            {
                encodeBlock();
                _count = 0;
                _work[0] = 0;
                _work[1] = 0;
                _work[2] = 0;
            }
            currentIndex++;
        }
    }

    /**
     * Encodes the UTF-8 bytes of a String in Base64 and adds the result to an
     * internal buffer. The UTF-8 information does not contain a length prefix.
     * Subsequent calls to this method add on to the internal buffer. After all
     * data have been encoded, call toString() to obtain a Base64
     * encoded String.
     *
     * @param data The String to encode.
     *
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    public function encodeUTFBytes(data:String):void
    {
        var bytes:ByteArray = new ByteArray();
        bytes.writeUTFBytes(data);
        bytes.position = 0;
        encodeBytes(bytes);
    }

    /**
     * Encodes a ByteArray in Base64 and adds the result to an internal buffer.
     * Subsequent calls to this method add on to the internal buffer. After all
     * data have been encoded, call toString() to obtain a
     * Base64 encoded String.
     *
     * @param data The ByteArray to encode.
     * @param offset The index from which to start encoding.
     * @param length The number of bytes to encode from the offset.
     *
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    public function encodeBytes(data:ByteArray, offset:uint=0, length:uint=0):void
    {
        if (length == 0)
            length = data.length;

        var oldPosition:uint = data.position;
        data.position = offset;
        var currentIndex:uint = offset;

        var endIndex:uint = offset + length;
        if (endIndex > data.length)
            endIndex = data.length;

        while (currentIndex < endIndex)
        {
            _work[_count] = data[currentIndex];
            _count++;

            if (_count == _work.length || endIndex - currentIndex == 1)
            {
                encodeBlock();
                _count = 0;
                _work[0] = 0;
                _work[1] = 0;
                _work[2] = 0;
            }
            currentIndex++;
        }

        data.position = oldPosition;
    }

    /**
     * @private
     */
    public function flush():String
    {
        if (_count > 0)
            encodeBlock();

        var result:String = drain();
        reset();
        return result;
    }

    /**
     * Clears all buffers and resets the encoder to its initial state.
     *
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    public function reset():void
    {
        _buffers = [];
        _buffers.push([]);
        _count = 0;
        _line = 0;
        _work[0] = 0;
        _work[1] = 0;
        _work[2] = 0;
    }

    /**
     * Returns the current buffer as a Base64 encoded String. Note that
     * calling this method also clears the buffer and resets the
     * encoder to its initial state.
     *
     * @return The Base64 encoded String.
     *
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    public function toString():String
    {
        return flush();
    }

    //--------------------------------------------------------------------------
    //
    //  Private Methods
    //
    //--------------------------------------------------------------------------

    /**
     * @private
     */
    private function encodeBlock():void
    {
        var currentBuffer:Array = _buffers[_buffers.length - 1] as Array;
        if (currentBuffer.length >= MAX_BUFFER_SIZE)
        {
            currentBuffer = [];
            _buffers.push(currentBuffer);
        }

        currentBuffer.push(ALPHABET_CHAR_CODES[(_work[0] & 0xFF) >> 2]);
        currentBuffer.push(ALPHABET_CHAR_CODES[((_work[0] & 0x03) << 4) | ((_work[1] & 0xF0) >> 4)]);

        if (_count > 1)
            currentBuffer.push(ALPHABET_CHAR_CODES[((_work[1] & 0x0F) << 2) | ((_work[2] & 0xC0) >> 6) ]);
        else
            currentBuffer.push(ESCAPE_CHAR_CODE);

        if (_count > 2)
            currentBuffer.push(ALPHABET_CHAR_CODES[_work[2] & 0x3F]);
        else
            currentBuffer.push(ESCAPE_CHAR_CODE);

        if (insertNewLines)
        {
            if ((_line += 4) == 76)
            {
                currentBuffer.push(newLine);
                _line = 0;
            }
        }
    }

    //--------------------------------------------------------------------------
    //
    //  Private Variables
    //
    //--------------------------------------------------------------------------

    /**
     * An Array of buffer Arrays.
     *
     *  @langversion 3.0
     *  @playerversion Flash 9
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    private var _buffers:Array;
    private var _count:uint;
    private var _line:uint;
    private var _work:Array = [ 0, 0, 0 ];

    /**
     * This value represents a safe number of characters (i.e. arguments) that
     * can be passed to String.fromCharCode.apply() without exceeding the AVM+
     * stack limit.
     *
     * @private
     */
    public static const MAX_BUFFER_SIZE:uint = 32767;

    private static const ESCAPE_CHAR_CODE:Number = 61; // The '=' char

    /*
        'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H',
        'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P',
        'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X',
        'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f',
        'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n',
        'o', 'p', 'q', 'r', 's', 't', 'u', 'v',
        'w', 'x', 'y', 'z', '0', '1', '2', '3',
        '4', '5', '6', '7', '8', '9', '+', '/'
    */
    private static const ALPHABET_CHAR_CODES:Array =
    [
        65,   66,  67,  68,  69,  70,  71,  72,
        73,   74,  75,  76,  77,  78,  79,  80,
        81,   82,  83,  84,  85,  86,  87,  88,
        89,   90,  97,  98,  99, 100, 101, 102,
        103, 104, 105, 106, 107, 108, 109, 110,
        111, 112, 113, 114, 115, 116, 117, 118,
        119, 120, 121, 122,  48,  49,  50,  51,
        52,   53,  54,  55,  56,  57,  43,  47
    ];
}
}
www.it4test.com
200-120-exam-questions
350-001-exam-questions
350-018-exam-questions
350-030-exam-questions
640-461-exam-questions
648-266-exam-questions
648-244-exam-questions
648-232-exam-questions
646-580-exam-questions
646-048-exam-questions
070-465
070-466
070-467
070-480
070-483
220-301
220-303
220-603
220-702
220-902

200-120
210-260
210-260-practice-test
200-310-practice-test
200-310
810-403
300-320
300-320-practice-test
400-101
400-101-practice-test
70-533-practice-test
MB2-707-practice-test
210-060
210-060-practice-test
400-201-practice-test
350-018-practice-test
70-461
www.eci.org.il
300-206-practice-test
352-001-practice-test
PR000041-practice-test
300-208
300-208-vce-dumps
itilfnd
AX0-100
220-802
70-494
700-501-practice-test
A2070-581

相关文章
  1. $_GET,$_POST与urldecode的使用风险
  2. yii2框架的错误处理
  3. Yii2过滤器-behaviors()行为调用
  4. 密码保护:PHP多进程编程
  5. 全排列算法原理和实现
  6. PHP静态方法和非静态方法的使用场景
本站版权
1、本站所有主题由该文章作者发表,该文章作者与尘埃享有文章相关版权
2、其他单位或个人使用、转载或引用本文时必须同时征得该文章作者和尘埃的同意
3、本帖部分内容转载自其它媒体,但并不代表本站赞同其观点和对其真实性负责
4、如本帖侵犯到任何版权问题,请立即告知本站,本站将及时予与删除并致以最深的歉意
5、原文链接:
二维码
Posted in php, 加密解密算法, 编程语言
Comments are closed.