由于前几次用到的 base64 加密解密库都存在部分bug,经过多方查找,现使用的是下面的 base64 加密解密库,非常感谢原作者提供这么好的作品。收藏一下!
Base64Decoder解密库
//////////////////////////////////////////////////////////////////////////////// // // ADOBE SYSTEMS INCORPORATED // Copyright 2006-2007 Adobe Systems Incorporated // All Rights Reserved. // // NOTICE: Adobe permits you to use, modify, and distribute this file // in accordance with the terms of the license agreement accompanying it. // //////////////////////////////////////////////////////////////////////////////// package mx.utils { import flash.utils.ByteArray; /** * A utility class to decode a Base64 encoded String to a ByteArray. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public class Base64Decoder { //-------------------------------------------------------------------------- // // Constructor // //-------------------------------------------------------------------------- /** * Constructor. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function Base64Decoder() { super(); data = new ByteArray(); } //-------------------------------------------------------------------------- // // Methods // //-------------------------------------------------------------------------- /** * Decodes a Base64 encoded String and adds the result to an internal * buffer. Subsequent calls to this method add on to the internal * buffer. After all data have been encoded, calltoByteArray()
* to obtain a decodedflash.utils.ByteArray
. * * @param encoded The Base64 encoded String to decode. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function decode(encoded:String):void { for (var i:uint = 0; i < encoded.length; ++i) { var c:Number = encoded.charCodeAt(i); if (c == ESCAPE_CHAR_CODE) work[count++] = -1; else if (inverse[c] != 64) work[count++] = inverse[c]; else continue; if (count == 4) { count = 0; data.writeByte((work[0] << 2) | ((work[1] & 0xFF) >> 4)); filled++; if (work[2] == -1) break; data.writeByte((work[1] << 4) | ((work[2] & 0xFF) >> 2)); filled++; if (work[3] == -1) break; data.writeByte((work[2] << 6) | work[3]); filled++; } } } /** * @private */ public function drain():ByteArray { var result:ByteArray = new ByteArray(); var oldPosition:uint = data.position; data.position = 0; // technically, shouldn't need to set this, but carrying over from previous implementation result.writeBytes(data, 0, data.length); data.position = oldPosition; result.position = 0; filled = 0; return result; } /** * @private */ public function flush():ByteArray { if (count > 0) { throw new Error("partialBlockDropped:"+[ count ]); } return drain(); } /** * Clears all buffers and resets the decoder to its initial state. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function reset():void { data = new ByteArray(); count = 0; filled = 0; } /** * Returns the current buffer as a decodedflash.utils.ByteArray
. * Note that calling this method also clears the buffer and resets the * decoder to its initial state. * * @return The decodedflash.utils.ByteArray
. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function toByteArray():ByteArray { var result:ByteArray = flush(); reset(); return result; } public function toString():String { var result:ByteArray = flush(); reset(); return result.toString(); } //-------------------------------------------------------------------------- // // Private Variables // //-------------------------------------------------------------------------- private var count:int = 0; private var data:ByteArray; private var filled:int = 0; private var work:Array = [0, 0, 0, 0]; private static const ESCAPE_CHAR_CODE:Number = 61; // The '=' char private static const inverse:Array = [ 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 62, 64, 64, 64, 63, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 64, 64, 64, 64, 64, 64, 64, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 64, 64, 64, 64, 64, 64, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64 ]; } }
Base64Encoder加密库
//////////////////////////////////////////////////////////////////////////////// // // ADOBE SYSTEMS INCORPORATED // Copyright 2004-2007 Adobe Systems Incorporated // All Rights Reserved. // // NOTICE: Adobe permits you to use, modify, and distribute this file // in accordance with the terms of the license agreement accompanying it. // //////////////////////////////////////////////////////////////////////////////// package mx.utils { import flash.utils.ByteArray; /** * A utility class to encode a String or ByteArray as a Base64 encoded String. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public class Base64Encoder { //-------------------------------------------------------------------------- // // Static Class Variables // //-------------------------------------------------------------------------- public static const CHARSET_UTF_8:String = "UTF-8"; /** * The character codepoint to be inserted into the encoded output to * denote a new line ifinsertNewLines
is true. * * The default is10
to represent the line feed\n
. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public static var newLine:int = 10; //-------------------------------------------------------------------------- // // Constructor // //-------------------------------------------------------------------------- /** * Constructor. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function Base64Encoder() { super(); reset(); } //-------------------------------------------------------------------------- // // Variables // //-------------------------------------------------------------------------- /** * A Boolean flag to control whether the sequence of characters specified * forBase64Encoder.newLine
are inserted every 76 characters * to wrap the encoded output. * * The default is true. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public var insertNewLines:Boolean = true; //-------------------------------------------------------------------------- // // Public Methods // //-------------------------------------------------------------------------- /** * @private */ public function drain():String { var result:String = ""; for (var i:uint = 0; i < _buffers.length; i++) { var buffer:Array = _buffers[i] as Array; result += String.fromCharCode.apply(null, buffer); } _buffers = []; _buffers.push([]); return result; } /** * Encodes the characters of a String in Base64 and adds the result to * an internal buffer. Subsequent calls to this method add on to the * internal buffer. After all data have been encoded, call *toString()
to obtain a Base64 encoded String. * * @param data The String to encode. * @param offset The character position from which to start encoding. * @param length The number of characters to encode from the offset. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function encode(data:String, offset:uint=0, length:uint=0):void { if (length == 0) length = data.length; var currentIndex:uint = offset; var endIndex:uint = offset + length; if (endIndex > data.length) endIndex = data.length; while (currentIndex < endIndex) { _work[_count] = data.charCodeAt(currentIndex); _count++; if (_count == _work.length || endIndex - currentIndex == 1) { encodeBlock(); _count = 0; _work[0] = 0; _work[1] = 0; _work[2] = 0; } currentIndex++; } } /** * Encodes the UTF-8 bytes of a String in Base64 and adds the result to an * internal buffer. The UTF-8 information does not contain a length prefix. * Subsequent calls to this method add on to the internal buffer. After all * data have been encoded, calltoString()
to obtain a Base64 * encoded String. * * @param data The String to encode. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function encodeUTFBytes(data:String):void { var bytes:ByteArray = new ByteArray(); bytes.writeUTFBytes(data); bytes.position = 0; encodeBytes(bytes); } /** * Encodes a ByteArray in Base64 and adds the result to an internal buffer. * Subsequent calls to this method add on to the internal buffer. After all * data have been encoded, calltoString()
to obtain a * Base64 encoded String. * * @param data The ByteArray to encode. * @param offset The index from which to start encoding. * @param length The number of bytes to encode from the offset. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function encodeBytes(data:ByteArray, offset:uint=0, length:uint=0):void { if (length == 0) length = data.length; var oldPosition:uint = data.position; data.position = offset; var currentIndex:uint = offset; var endIndex:uint = offset + length; if (endIndex > data.length) endIndex = data.length; while (currentIndex < endIndex) { _work[_count] = data[currentIndex]; _count++; if (_count == _work.length || endIndex - currentIndex == 1) { encodeBlock(); _count = 0; _work[0] = 0; _work[1] = 0; _work[2] = 0; } currentIndex++; } data.position = oldPosition; } /** * @private */ public function flush():String { if (_count > 0) encodeBlock(); var result:String = drain(); reset(); return result; } /** * Clears all buffers and resets the encoder to its initial state. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function reset():void { _buffers = []; _buffers.push([]); _count = 0; _line = 0; _work[0] = 0; _work[1] = 0; _work[2] = 0; } /** * Returns the current buffer as a Base64 encoded String. Note that * calling this method also clears the buffer and resets the * encoder to its initial state. * * @return The Base64 encoded String. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ public function toString():String { return flush(); } //-------------------------------------------------------------------------- // // Private Methods // //-------------------------------------------------------------------------- /** * @private */ private function encodeBlock():void { var currentBuffer:Array = _buffers[_buffers.length - 1] as Array; if (currentBuffer.length >= MAX_BUFFER_SIZE) { currentBuffer = []; _buffers.push(currentBuffer); } currentBuffer.push(ALPHABET_CHAR_CODES[(_work[0] & 0xFF) >> 2]); currentBuffer.push(ALPHABET_CHAR_CODES[((_work[0] & 0x03) << 4) | ((_work[1] & 0xF0) >> 4)]); if (_count > 1) currentBuffer.push(ALPHABET_CHAR_CODES[((_work[1] & 0x0F) << 2) | ((_work[2] & 0xC0) >> 6) ]); else currentBuffer.push(ESCAPE_CHAR_CODE); if (_count > 2) currentBuffer.push(ALPHABET_CHAR_CODES[_work[2] & 0x3F]); else currentBuffer.push(ESCAPE_CHAR_CODE); if (insertNewLines) { if ((_line += 4) == 76) { currentBuffer.push(newLine); _line = 0; } } } //-------------------------------------------------------------------------- // // Private Variables // //-------------------------------------------------------------------------- /** * An Array of buffer Arrays. * * @langversion 3.0 * @playerversion Flash 9 * @playerversion AIR 1.1 * @productversion Flex 3 */ private var _buffers:Array; private var _count:uint; private var _line:uint; private var _work:Array = [ 0, 0, 0 ]; /** * This value represents a safe number of characters (i.e. arguments) that * can be passed to String.fromCharCode.apply() without exceeding the AVM+ * stack limit. * * @private */ public static const MAX_BUFFER_SIZE:uint = 32767; private static const ESCAPE_CHAR_CODE:Number = 61; // The '=' char /* 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/' */ private static const ALPHABET_CHAR_CODES:Array = [ 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 43, 47 ]; } }